Abilities
Deadly - Any amount of damage from a deadly unit
is enough to destroy another unit.
Flying - A flying unit can’t be blocked by units
without flying.
Initiative - A unit with initiative deals combat
damage before other combatants.
Ranged - A ranged unit can block units with flying.
Strategic - You can only activate abilities of a
strategic unit outside of the combat phase.
Trample - When a unit with trample damages
blocking units, any excess damage is dealt to the
assigned territory.
Weakness - Any amount of damage from a source
that a unit is weak to is enough to destroy that unit.
[Charge] - A charge ability triggers when you
attack with the unit that has the ability.
[Deploy] - A deploy ability triggers when that
permanent enters the field.