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Abilities

Deadly - Any amount of damage from a deadly unit
    is enough to destroy another unit.
Flying - A flying unit can’t be blocked by units
    without flying.
Initiative - A unit with initiative deals combat
    damage before other combatants.
Ranged - A ranged unit can block units with flying.
Strategic - You can only activate abilities of a
    strategic unit outside of the combat phase.
Trample - When a unit with trample damages
    blocking units, any excess damage is dealt to the
    assigned territory.
Weakness - Any amount of damage from a source
    that a unit is weak to is enough to destroy that unit.
[Charge] - A charge ability triggers when you
    attack with the unit that has the ability.
[Deploy] - A deploy ability triggers when that
    permanent enters the field.