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Parts of a Card

Card Parts.jpg

1) Card Title - You've gotta call the card something! A deck may contain up to four non-basic cards with the same title.

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2) Formula Bar - The number and types of supplies you must spend to play this card. A number in a white circle indicates that any color of supplies may be spent to pay for that amount. This card requires 2 supplies in total - one green, plus one of any color.

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3) Card Types - Contains the types, subtypes, and supertypes of the card. Units, Artifacts, and Territories enter the field when played. Spells  go to the scrapyard when played, unless they are attached to a permanent. Cards with the Quick supertype can be played at any time. Subtypes allow for thematic interactions with other cards.

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4) Strength - The damage a unit or territory deals in combat.

 

5) Size - How much damage you need to deal in one turn to destroy a unit or territory.

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6) Rules Text - Any special abilities the card has. For spells, the rules text automatically happens when you cast them. Other cards may have passive abilities, triggered abilities, or activated abilities.

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7) Resource Mode - Describes how this card functions when played upside-down as a resource.

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